Both need batteries to ensure 24 7 power demands met.
Rimworld wind turbine or solar panel.
Four brand new power outputs that must be researched before they can be built.
The placement restrictions for wind and geothermal still apply.
Solar generators may be protected by surrounding them with walls but they must stay unroofed to operate.
Research is dependent on vanilla research electricity solar and geothermal.
Wind turbines which generate power from a wide range of wind speeds are a great addition to your solar panel array as they can obviously generate power at night and on overcast rainy days when your solar production is low or non existent.
It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse it can be placed in a wind turbine s exclusion zone with no effect on the turbine.
The wind will be weak when you most need it but they re excellent when buffered by a large battery bank.
There is no such thing as wind direction in this game so orientation of the turbines doesn t matter.
Wind turbines make a hell of a lot of power but unpredictably.
We have a range of turbines to select from from the robust 400w series right up to the 20kw series.
When i use either solar panels or wind turbines which is rare for me i prefer solar panels.
Geothermal must be placed on geysers but works at full strength 24 7 unless a solar flare hits.
You can place solar panels graves turrets idk about modded ones sandbags and crops not trees.
A wind turbine produces a variable amount of power up to 3450w based on the current wind speed for wind conditions see weather it works day and night compared to a solar generator which only works during the day.
But the enormous power generating capacity of wind turbines doesn t make wind energy a clear winner.
This is because the power output for solar panels is much more consistent and matches the usage profile much better.
They are tech level spacer and need a high tech research bench and a multianalyzer.
Just make sure you leave space so you can get to the wind turbine later when it breaks down.
Just as long as the turbine itself is in the zone.
Wind has higher max output but is almost always changing on the other hand it is immune to eclipses.
By that i mean that your colony generally is going to be using more power during the day for things like sun lamps workbenches.
They also need lots of space so place solars in their exclusion zones.
Geothermals make a lot of power but are very expensive need research and can only go on steam vents.
Wind generators and solar panels can be hooked up together through the same wiring system.
A solar generator provides up to 1700w of power from sunlight.
Wind turbines can also share restricted zones.
You simply need to do some research and purchase a controller that is capable of handling both systems.
In fact one wind turbine can generate the same amount of electricity per kwh as about 48 704 solar panels.
Solar makes a bit less but you can place them infront of and behind wind turbines.